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Old Nov 21, 2005, 04:04 AM // 04:04   #1
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Default Is it worth it to sacrifices 75 health?

Is it worth it to sacrifices 75 health for a superior hammer/sword/axe rune for a warrior?As i know,health is important for a warrior...so,if u give up 75 health for the sake of impoving ur dmg of weapon of 3 attribute,is it worth it? anyone can help?
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Old Nov 21, 2005, 04:07 AM // 04:07   #2
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most people would say yes, as a superior axe mastery would give a Tiger's Fury axe build the extra punch it needs.

i'd also agree, as superior runes give that much-needed +3 in any attribute line. if you ever use a superior rune, though, try not to use any major or superior runes with it.
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Old Nov 21, 2005, 04:09 AM // 04:09   #3
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Simple answers are no, Sup runes aren't worth it MOST of the time. Only if health isn't a big concern.

I think the big Sup Rune craze is basically over - and people realize that them dying quicker isn't worth the +2 damage or w/e it gives them in the long run.
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Old Nov 21, 2005, 04:09 AM // 04:09   #4
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I doubt I will ever see a reason to not have a superior warrior weapon rune. . .in PvP. If you mean in PvE, then I think it depends on what you want to run. If you wish to be a meat shield, then no, you don't want the weapon rune, but you may want a superior tactics rune, if you are using a lot of tactics-based skills.
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Old Nov 21, 2005, 04:10 AM // 04:10   #5
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Quote:
Originally Posted by Former Ruling
Simple answers are no, Sup runes aren't worth it MOST of the time. Only if health isn't a big concern.

as far as i know, superior runes are only required in "invincimonk" builds. (builds that take advantage of the health loss and Protective Spirit's <10% damage reduction.)
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Old Nov 21, 2005, 04:11 AM // 04:11   #6
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Also Casters dont care that much.
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Old Nov 21, 2005, 04:19 AM // 04:19   #7
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Quote:
Originally Posted by heist23
most people would say yes, as a superior axe mastery would give a Tiger's Fury axe build the extra punch it needs.

i'd also agree, as superior runes give that much-needed +3 in any attribute line. if you ever use a superior rune, though, try not to use any major or superior runes with it.
tiger's fury build? lol,tiger's fury is for rangers...is it? don get it..
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Old Nov 21, 2005, 04:19 AM // 04:19   #8
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as far as im concerned only minor and superior runes are useful.
there is NO excuse not to have minor runes. superior runes, however, come with a question; is the added 2 points to a skill worth the loss of 75 HP? i'd say the answer is pretty much a guerenteed "yes." that having been said, the maximum "base" hp (without skills, spells, etc) is 590 (480+50+30+30).
so with a superior rune this brings you down to 515 HP; a pretty decent amount.
now i can tell you, at first i was a little hesitant to keep my sup swordsmanship rune, because 75 hp is quite a bit when you're talking numbers as small as they are in GW. however, the damage was a MAJOR pay-off. it upped my 2 sword skills final strike and galrath slash from 34 to 40 damage, and my "bonus" (the increase in damage you receive for every skill level +12) damage by an inherent 10% or so. i've now been using the sup swordsmanship rune for a bit over a month, and i'd never go back.
however, i would NOT use 2 sup warrior runes in combination unless you needed them to increase a certain skill to meet item requirements, in order for you to be able to divulge more points into a non-warrior class skill-line.
example; you need 11 tactics to function, but you want to put more points into beast mastery, so you get a sup tactics rune, putting you at 13 tactics, then drop it by 2 points (backt to 11) in order to put more points into beast-mastery.
that is the only concieveable reason i can think of for a warrior to use more than 1 "penalty rune" (obviously excluding sup absorb/vigor).

Quote:
Originally Posted by rugal nuker
tiger's fury build? lol,tiger's fury is for rangers...is it? don get it..
w/rs.
the build is most commonly an axe warrior with:
tigers fury + eviscerate, executioners, axe twist, axe rake, etc
or
tigers fury + cleave, executioners, disrupting chop, wild blow, etc

Last edited by Akhilleus; Nov 21, 2005 at 04:22 AM // 04:22..
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Old Nov 21, 2005, 05:01 AM // 05:01   #9
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Quote:
Originally Posted by Akhilleus
as far as im concerned only minor and superior runes are useful.
there is NO excuse not to have minor runes. superior runes, however, come with a question; is the added 2 points to a skill worth the loss of 75 HP? i'd say the answer is pretty much a guerenteed "yes." that having been said, the maximum "base" hp (without skills, spells, etc) is 590 (480+50+30+30).
so with a superior rune this brings you down to 515 HP; a pretty decent amount.
now i can tell you, at first i was a little hesitant to keep my sup swordsmanship rune, because 75 hp is quite a bit when you're talking numbers as small as they are in GW. however, the damage was a MAJOR pay-off. it upped my 2 sword skills final strike and galrath slash from 34 to 40 damage, and my "bonus" (the increase in damage you receive for every skill level +12) damage by an inherent 10% or so. i've now been using the sup swordsmanship rune for a bit over a month, and i'd never go back.
however, i would NOT use 2 sup warrior runes in combination unless you needed them to increase a certain skill to meet item requirements, in order for you to be able to divulge more points into a non-warrior class skill-line.
example; you need 11 tactics to function, but you want to put more points into beast mastery, so you get a sup tactics rune, putting you at 13 tactics, then drop it by 2 points (backt to 11) in order to put more points into beast-mastery.
that is the only concieveable reason i can think of for a warrior to use more than 1 "penalty rune" (obviously excluding sup absorb/vigor).



w/rs.
the build is most commonly an axe warrior with:
tigers fury + eviscerate, executioners, axe twist, axe rake, etc
or
tigers fury + cleave, executioners, disrupting chop, wild blow, etc
480+50+30+30? do u mean the max hp u can get? 480+50(sup vgor)+30 weapon mod+30 shiled? or what?
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Old Nov 21, 2005, 05:33 AM // 05:33   #10
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It's a simple as: Can you afford to lose the HP?

Examples: If you can afford to lose the HP for the superior rune, you obviously have:

1. A rune of vigor, minor/major/or superior
2. HP mods on your weapon
3. HP+ while enchanted on shields.

If you can meet any of those three requirements, sure, sup rune away. In the long run it won't really effect you, as you get endure/defy pain and stances that ignore melee/arrows..HP really doesn't matter a whole lot, if you can keep healed <albeit it through monks or henchmen monks>

If you can, again, Sup rune away.

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Old Nov 21, 2005, 08:36 AM // 08:36   #11
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PvE if you're the meatshield it's probably not best to use too many sups but 1 really won't matter, everyone else can use em (obviously not like 5 or something)

PvP warriors can use 2 sups (str/wep) and it really doesn't even matter, you're last to be hit so if they're hitting you then you've already lost.

Other classes it's usually best to use the 1 sup for your main attribute.
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Old Nov 21, 2005, 01:28 PM // 13:28   #12
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You only need a superior rune for your chosen stat line. You want one of your stats to be 16. That way, you'll get the most out of it. Most people only need 3-4 stats and 16/9/8/8 or 16/9/10 are really all the stat setups you'd normally need.

That and sup. weapon runes are EASILY cancelled out by use of a Fortitude Weapon, and Sup. Vigor. Done properly, the -75 can be over shot by +80 or more hp from weapon mods, shields, and runes.
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Old Nov 21, 2005, 03:33 PM // 15:33   #13
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If you are monk, dont use superiors.. Just vigor one.
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Old Nov 21, 2005, 03:57 PM // 15:57   #14
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Quote:
Originally Posted by hmyk
If you are monk, dont use superiors.. Just vigor one.
I beg to differ, my monk has 2 sup runes in healing/divine. It doesn't make a real difference, if you're really a monk anyways, you can heal damage hit to you, or if you're prot, you can prevent it from happening ^_-

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Old Nov 21, 2005, 04:44 PM // 16:44   #15
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I always use 1 sup rune for my main skill. if im a healer then i use a sup healing. for warrior i use a sup axe. for my ranger a sup marks, etc....

The sup runes can be canceled easily. (50 from sup vigor and 30 from weapon = +80 health-75 from rune = +5 health gain total)
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Old Nov 21, 2005, 04:49 PM // 16:49   #16
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Quote:
Originally Posted by MistressYichi
I always use 1 sup rune for my main skill. if im a healer then i use a sup healing. for warrior i use a sup axe. for my ranger a sup marks, etc....

The sup runes can be canceled easily. (50 from sup vigor and 30 from weapon = +80 health-75 from rune = +5 health gain total)
Yup. My monk's staff is +60hp, so it almost cancels one out. =)

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Old Nov 21, 2005, 05:51 PM // 17:51   #17
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i use superiors in all my builds except monks
i usually run a 12-12-10 prot-divine-inspiration boon monk
i tried throwing on a superior divine and prot and it didnt seem that necessary.
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Old Nov 21, 2005, 05:52 PM // 17:52   #18
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Quote:
Originally Posted by audioaxes
i use superiors in all my builds except monks
i usually run a 12-12-10 prot-divine-inspiration boon monk
i tried throwing on a superior divine and prot and it didnt seem that necessary.
Not really needed, but I like any extra HP I can heal or irk out of my spells.

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Old Nov 21, 2005, 05:57 PM // 17:57   #19
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what does sup. vigor give you? like how much extra hp i mean... i just got a major axe mastery, but i'm thinking about it... not willing to have a -50hp on my only 510 or 520hp warrior...
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Old Nov 21, 2005, 09:10 PM // 21:10   #20
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Quote:
Originally Posted by rugal nuker
480+50+30+30? do u mean the max hp u can get? 480+50(sup vgor)+30 weapon mod+30 shiled? or what?
or a 30/30 staff.

but i mean base hp, obviously a +45 ench shield would raise your hp higher, while you're enchanted.
or if you're using endure pain, vital blessing, etc. im only counting the amount of hp you have that doesnt change unless you have some sort of effect.
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